HTTP/2: limit the number of idle state switches. An attack that continuously switches HTTP/2 connection between idle and active states can result in excessive CPU usage. This is because when a connection switches to the idle state, all of its memory pool caches are freed. This change limits the maximum allowed number of idle state switches to 10 * http2_max_requests (i.e., 10000 by default). This limits possible CPU usage in one connection, and also imposes a limit on the maximum lifetime of a connection. Initially reported by Gal Goldshtein from F5 Networks.
diff --git a/src/http/v2/ngx_http_v2.c b/src/http/v2/ngx_http_v2.c index 8089ddd..9571e71 100644 --- a/src/http/v2/ngx_http_v2.c +++ b/src/http/v2/ngx_http_v2.c
@@ -4511,12 +4511,19 @@ #endif - c->destroyed = 0; - ngx_reusable_connection(c, 0); - h2scf = ngx_http_get_module_srv_conf(h2c->http_connection->conf_ctx, ngx_http_v2_module); + if (h2c->idle++ > 10 * h2scf->max_requests) { + ngx_log_error(NGX_LOG_INFO, h2c->connection->log, 0, + "http2 flood detected"); + ngx_http_v2_finalize_connection(h2c, NGX_HTTP_V2_NO_ERROR); + return; + } + + c->destroyed = 0; + ngx_reusable_connection(c, 0); + h2c->pool = ngx_create_pool(h2scf->pool_size, h2c->connection->log); if (h2c->pool == NULL) { ngx_http_v2_finalize_connection(h2c, NGX_HTTP_V2_INTERNAL_ERROR);
diff --git a/src/http/v2/ngx_http_v2.h b/src/http/v2/ngx_http_v2.h index e8eaebb..bec2216 100644 --- a/src/http/v2/ngx_http_v2.h +++ b/src/http/v2/ngx_http_v2.h
@@ -121,6 +121,7 @@ ngx_uint_t processing; ngx_uint_t frames; + ngx_uint_t idle; ngx_uint_t pushing; ngx_uint_t concurrent_pushes;