| #include <ngx_config.h> | |
| #include <ngx_core.h> | |
| #include <ngx_event.h> | |
| /* | |
| * TODO: in multithreaded enviroment all timer operations must be | |
| * protected by the single mutex | |
| */ | |
| ngx_rbtree_t *ngx_event_timer_rbtree; | |
| ngx_rbtree_t ngx_event_timer_sentinel; | |
| void ngx_event_timer_init(void) | |
| { | |
| if (ngx_event_timer_rbtree) { | |
| return; | |
| } | |
| ngx_event_timer_rbtree = &ngx_event_timer_sentinel; | |
| } | |
| ngx_msec_t ngx_event_find_timer(void) | |
| { | |
| ngx_rbtree_t *node; | |
| if (ngx_event_timer_rbtree == &ngx_event_timer_sentinel) { | |
| return 0; | |
| } | |
| node = ngx_rbtree_min(ngx_event_timer_rbtree, &ngx_event_timer_sentinel); | |
| return (ngx_msec_t) | |
| (node->key * NGX_TIMER_RESOLUTION - | |
| ngx_elapsed_msec / NGX_TIMER_RESOLUTION * NGX_TIMER_RESOLUTION); | |
| #if 0 | |
| (node->key * NGX_TIMER_RESOLUTION - ngx_elapsed_msec); | |
| #endif | |
| } | |
| void ngx_event_expire_timers(ngx_msec_t timer) | |
| { | |
| ngx_event_t *ev; | |
| ngx_rbtree_t *node; | |
| for ( ;; ) { | |
| if (ngx_event_timer_rbtree == &ngx_event_timer_sentinel) { | |
| break; | |
| } | |
| node = ngx_rbtree_min(ngx_event_timer_rbtree, | |
| &ngx_event_timer_sentinel); | |
| if ((ngx_msec_t) node->key <= (ngx_msec_t) | |
| (ngx_old_elapsed_msec + timer) / NGX_TIMER_RESOLUTION) | |
| { | |
| ev = (ngx_event_t *) | |
| ((char *) node - offsetof(ngx_event_t, rbtree_key)); | |
| ngx_del_timer(ev); | |
| if (ev->delayed) { | |
| ev->delayed = 0; | |
| if (ev->ready == 0) { | |
| continue; | |
| } | |
| } else { | |
| ev->timedout = 1; | |
| } | |
| ev->event_handler(ev); | |
| continue; | |
| } | |
| break; | |
| } | |
| } |