Resolver: per-request DNS server balancer.
Previously, a global server balancer was used to assign the next DNS server to
send a query to. That could lead to a non-uniform distribution of servers per
request. A request could be assigned to the same dead server several times in a
row and wait longer for a valid server or even time out without being processed.
Now each query is sent to all servers sequentially in a circle until a
response is received or timeout expires. Initial server for each request is
still globally balanced.
diff --git a/src/core/ngx_resolver.c b/src/core/ngx_resolver.c
index a918552..ac0d54d 100644
--- a/src/core/ngx_resolver.c
+++ b/src/core/ngx_resolver.c
@@ -685,6 +685,11 @@
return NGX_OK;
}
+ rn->last_connection = r->last_connection++;
+ if (r->last_connection == r->connections.nelts) {
+ r->last_connection = 0;
+ }
+
rn->naddrs = (u_short) -1;
#if (NGX_HAVE_INET6)
rn->naddrs6 = r->ipv6 ? (u_short) -1 : 0;
@@ -897,6 +902,11 @@
goto failed;
}
+ rn->last_connection = r->last_connection++;
+ if (r->last_connection == r->connections.nelts) {
+ r->last_connection = 0;
+ }
+
rn->naddrs = (u_short) -1;
#if (NGX_HAVE_INET6)
rn->naddrs6 = (u_short) -1;
@@ -1098,11 +1108,7 @@
ngx_resolver_connection_t *rec;
rec = r->connections.elts;
-
- rec = &rec[r->last_connection++];
- if (r->last_connection == r->connections.nelts) {
- r->last_connection = 0;
- }
+ rec = &rec[rn->last_connection];
if (rec->udp == NULL) {
@@ -1244,6 +1250,10 @@
if (rn->waiting) {
+ if (++rn->last_connection == r->connections.nelts) {
+ rn->last_connection = 0;
+ }
+
(void) ngx_resolver_send_query(r, rn);
rn->expire = now + r->resend_timeout;