Resolver: properly handle connect() failures.
If initial attempt to connect() the UDP socket failed, e.g.
due to network unreachable, no further attempts were made.
diff --git a/src/core/ngx_resolver.c b/src/core/ngx_resolver.c
index abf82d8..7fab50a 100644
--- a/src/core/ngx_resolver.c
+++ b/src/core/ngx_resolver.c
@@ -3037,14 +3037,7 @@
ngx_log_error(NGX_LOG_ALERT, &uc->log, ngx_socket_errno,
ngx_nonblocking_n " failed");
- ngx_free_connection(c);
-
- if (ngx_close_socket(s) == -1) {
- ngx_log_error(NGX_LOG_ALERT, &uc->log, ngx_socket_errno,
- ngx_close_socket_n " failed");
- }
-
- return NGX_ERROR;
+ goto failed;
}
rev = c->read;
@@ -3079,7 +3072,7 @@
ngx_log_error(NGX_LOG_CRIT, &uc->log, ngx_socket_errno,
"connect() failed");
- return NGX_ERROR;
+ goto failed;
}
/* UDP sockets are always ready to write */
@@ -3093,16 +3086,23 @@
/* eventport event type has no meaning: oneshot only */
if (ngx_add_event(rev, NGX_READ_EVENT, event) != NGX_OK) {
- return NGX_ERROR;
+ goto failed;
}
} else {
/* rtsig */
if (ngx_add_conn(c) == NGX_ERROR) {
- return NGX_ERROR;
+ goto failed;
}
}
return NGX_OK;
+
+failed:
+
+ ngx_close_connection(c);
+ uc->connection = NULL;
+
+ return NGX_ERROR;
}